Sentinel stats
Sentinel. Class: Sniper. Ammo: sniper. Every value is dated to the EA patch note that stated it; fire rate and reloads are being measured.
- Patch covered
- Marked Midseason
- Effective
- Verified
- Mode
- Battle Royale core
What is known, and what is still being measured.
Each value shows where it came from and when EA stated it. “Measuring” means we are measuring it on the firing range; “Not published” means no source states it and the firing range cannot read it. Neither is ever zero.
Values on this page were stated between and ; the dataset was last verified . Some were last stated more than a year ago and could have changed without a note.
Damage
- Body damagePer projectile (bullet or pellet), body hit.
- MeasuringNo numeric damage value published in the reviewed EA notes (2024-08-05 to 2026-09-14).
- Head damagePer projectile, head hit.
- 126EA patch note · stated Feb 10, 2025
- Limb multiplierA limb hit deals body damage times this ratio.
- 0.9×EA patch note · stated May 5, 2025 · was 0.7
- Projectiles per shotPellets or bullets fired by one trigger pull.
- Not applicableSingle projectile per standard shot.
Rate of fire
- Fire rateShots per minute at the trigger; inside a burst for burst weapons.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
- Burst lengthShots in one burst.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- Burst delayTime from the last shot of a burst to the first of the next.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- DPSSustained damage per second, body hits, no reloads.
- Not modelledThe calculation model does not cover: energize.
- TTK at 200First shot to killing shot on 200 total health and shields, body hits, no reloads.
- Not modelledThe calculation model does not cover: energize.
Magazine and reloads
- Magazine, no attachment
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, white
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, blue
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, purple
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Tactical reloadReload with rounds left in the magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
- Empty reloadReload from an empty magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
Identity
- ReleasedOriginal release of the weapon.
- 2020-02-04Liquipedia (CC BY-SA 3.0) · stated Oct 14, 2025
Shots to kill, by total health and shields.
A breakpoint needs this weapon’s per-hit damage, which is not available yet. Base health and white or blue shield capacity are not stated in the reviewed EA notes, so pick your own total in the calculator. Misses, range falloff and special mechanics are not counted.
| Health + shields | Body hits | Head hits |
|---|---|---|
| 150 | Not modelled | Not modelled |
| 175 | Not modelled | Not modelled |
| 200 | Not modelled | Not modelled |
| 225 | Not modelled | Not modelled |
| 250 | Not modelled | Not modelled |
Where these numbers come from.
Dataset 2026-09-15-marked-midseason, verified Sep 28, 2026. A value is only shown when a dated source states it. Read the methodology.
- Reference
Liquipedia: Sentinel
Ammo type, Released
Last confirmed .
- Official
Prodigy Patch Notes
Limb multiplier
Last confirmed .
- Official
Takeover Patch Notes
Class, Head damage
Last confirmed .
- Official
From the Rift season updates
mechanics
Last confirmed .
Source: Liquipedia (CC BY-SA 3.0) for identity facts marked Reference. Those values stay under that license.
Check your spray with the Sentinel.
Upload a clip or paste a Twitch link. Spray Check estimates how far your aim moved up or down from your first shot over rounds 2–6, so your Sentinel sprays get their own card. It reads the gun from your clip’s HUD, and it is an estimate from gameplay video, not game data.