Charge Rifle stats
Charge Rifle. Class: Sniper. Ammo: sniper. Every value is dated to the EA patch note that stated it; fire rate and reloads are being measured.
- Patch covered
- Marked Midseason
- Effective
- Verified
- Mode
- Battle Royale core
What is known, and what is still being measured.
Each value shows where it came from and when EA stated it. “Measuring” means we are measuring it on the firing range; “Not published” means no source states it and the firing range cannot read it. Neither is ever zero.
Values on this page were stated between and ; the dataset was last verified . Some were last stated more than a year ago and could have changed without a note.
Damage
- Body damagePer projectile (bullet or pellet), body hit.
- Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
- Head damagePer projectile, head hit.
- Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
- Limb multiplierA limb hit deals body damage times this ratio.
- 0.9×EA patch note · stated May 5, 2025 · was 0.7
- Projectiles per shotPellets or bullets fired by one trigger pull.
- Not applicableSingle projectile per standard shot.
Rate of fire
- Fire rateShots per minute at the trigger; inside a burst for burst weapons.
- Not publishedSpool-up and charge weapons have no constant fire rate to measure.
- Burst lengthShots in one burst.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- Burst delayTime from the last shot of a burst to the first of the next.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- DPSSustained damage per second, body hits, no reloads.
- Not modelledThe calculation model does not cover: charge-shot, range-scaling.
- TTK at 200First shot to killing shot on 200 total health and shields, body hits, no reloads.
- Not modelledThe calculation model does not cover: charge-shot, range-scaling.
Magazine and reloads
- Magazine, no attachment
- 6EA patch note · stated Jan 6, 2025
- Magazine, white
- 7EA patch note · stated Jan 6, 2025
- Magazine, blue
- 8EA patch note · stated Jan 6, 2025
- Magazine, purple
- 9EA patch note · stated Jan 6, 2025
- Tactical reloadReload with rounds left in the magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
- Empty reloadReload from an empty magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
Identity
- ReleasedOriginal release of the weapon.
- 2019-10-01Liquipedia (CC BY-SA 3.0) · stated Apr 16, 2025
Special mechanics
Facts EA stated for this weapon’s special modes. The calculator does not model them.
- Selectfire damage penalty
- 0.25×EA patch note · stated Sep 14, 2026 · was 0.4
- Max damageHighest damage at range, as stated by EA.
- 110EA patch note · stated Sep 14, 2026 · was 99
- Scaling starts atDistance where damage starts to scale.
- 75 mEA patch note · stated Nov 3, 2025 · was 50
- Max damage from rangeDistance at which the maximum applies.
- 200 mEA patch note · stated Sep 14, 2026
Notes
- Damage scales with range; only the stated maximum and thresholds are recorded (extras).
Shots to kill, by total health and shields.
A breakpoint needs this weapon’s per-hit damage, which is not available yet. Base health and white or blue shield capacity are not stated in the reviewed EA notes, so pick your own total in the calculator. Misses, range falloff and special mechanics are not counted.
| Health + shields | Body hits | Head hits |
|---|---|---|
| 150 | Not modelled | Not modelled |
| 175 | Not modelled | Not modelled |
| 200 | Not modelled | Not modelled |
| 225 | Not modelled | Not modelled |
| 250 | Not modelled | Not modelled |
Where these numbers come from.
Dataset 2026-09-15-marked-midseason, verified Sep 28, 2026. A value is only shown when a dated source states it. Read the methodology.
- Official
Marked Midseason Patch Notes
Selectfire damage penalty, Max damage, Max damage from range
Last confirmed .
- Official
Amped Patch Notes
Scaling starts at
Last confirmed .
- Official
Prodigy Patch Notes
Limb multiplier
Last confirmed .
- Reference
Liquipedia: Charge Rifle
Ammo type, Released
Last confirmed .
- Official
Takeover Patch Notes
Class
Last confirmed .
- Official
Astral Anomaly event + midseason patch notes
mechanics, Magazine, no attachment, Magazine, white, Magazine, blue, Magazine, purple
Last confirmed .
Source: Liquipedia (CC BY-SA 3.0) for identity facts marked Reference. Those values stay under that license.
Check your spray with the Charge Rifle.
Upload a clip or paste a Twitch link. Spray Check estimates how far your aim moved up or down from your first shot over rounds 2–6, so your Charge Rifle sprays get their own card. It reads the gun from your clip’s HUD, and it is an estimate from gameplay video, not game data.