Triple Take stats
Triple Take. Class: Marksman. Ammo: energy. 22 body damage per pellet. Every value is dated to the EA patch note that stated it; fire rate and reloads are being measured.
- Patch covered
- Marked Midseason
- Effective
- Verified
- Mode
- Battle Royale core
What is known, and what is still being measured.
Each value shows where it came from and when EA stated it. “Measuring” means we are measuring it on the firing range; “Not published” means no source states it and the firing range cannot read it. Neither is ever zero.
Values on this page were stated between and ; the dataset was last verified . Some were last stated more than a year ago and could have changed without a note.
Damage
- Body damagePer projectile (bullet or pellet), body hit.
- 22 × 3EA patch note · stated Nov 3, 2025 · was 23
- Head damagePer projectile, head hit.
- Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
- Limb multiplierA limb hit deals body damage times this ratio.
- Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
- Projectiles per shotPellets or bullets fired by one trigger pull.
- 3Liquipedia (CC BY-SA 3.0) · stated Apr 16, 2025
Rate of fire
- Fire rateShots per minute at the trigger; inside a burst for burst weapons.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
- Burst lengthShots in one burst.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- Burst delayTime from the last shot of a burst to the first of the next.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- DPSSustained damage per second, body hits, no reloads.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
- TTK at 200First shot to killing shot on 200 total health and shields, body hits, no reloads.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
Magazine and reloads
- Magazine, no attachment
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, white
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, blue
- 9EA patch note · stated Sep 14, 2026 · was 8
- Magazine, purple
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Tactical reloadReload with rounds left in the magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
- Empty reloadReload from an empty magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
Identity
- ReleasedOriginal release of the weapon.
- 2019-02-04Liquipedia (CC BY-SA 3.0) · stated Apr 16, 2025
Special mechanics
Facts EA stated for this weapon’s special modes. The calculator does not model them.
- Energy stockpile
- 2EA patch note · stated Aug 3, 2026
Shots to kill, by total health and shields.
With 200 total health and shields it takes 4 body hits, with all 3 pellets landing. Base health and white or blue shield capacity are not stated in the reviewed EA notes, so pick your own total in the calculator. Misses, range falloff and special mechanics are not counted.
| Health + shields | Body hits | Head hits |
|---|---|---|
| 150 | 3 | Not published |
| 175 | 3 | Not published |
| 200 | 4 | Not published |
| 225 | 4 | Not published |
| 250 | 4 | Not published |
Where these numbers come from.
Dataset 2026-09-15-marked-midseason, verified Sep 28, 2026. A value is only shown when a dated source states it. Read the methodology.
- Official
Marked Midseason Patch Notes
Magazine, blue
Last confirmed .
- Official
Marked Patch Notes
Ammo type, Energy stockpile
Last confirmed .
- Official
Amped Patch Notes
Body damage
Last confirmed .
- Official
Prodigy Patch Notes
mechanics
Last confirmed .
- Reference
Liquipedia: Triple Take
Released, Projectiles per shot
Last confirmed .
- Official
Takeover Patch Notes
Class
Last confirmed .
Source: Liquipedia (CC BY-SA 3.0) for identity facts marked Reference. Those values stay under that license.
Check your spray with the Triple Take.
Upload a clip or paste a Twitch link. Spray Check estimates how far your aim moved up or down from your first shot over rounds 2–6, so your Triple Take sprays get their own card. It reads the gun from your clip’s HUD, and it is an estimate from gameplay video, not game data.