Marksman · Energy ammo

Triple Take stats

Triple Take. Class: Marksman. Ammo: energy. 22 body damage per pellet. Every value is dated to the EA patch note that stated it; fire rate and reloads are being measured.

Patch covered
Marked Midseason
Effective
Verified
Mode
Battle Royale core
Stats

What is known, and what is still being measured.

Each value shows where it came from and when EA stated it. “Measuring” means we are measuring it on the firing range; “Not published” means no source states it and the firing range cannot read it. Neither is ever zero.

Values on this page were stated between and ; the dataset was last verified . Some were last stated more than a year ago and could have changed without a note.

Damage

Body damagePer projectile (bullet or pellet), body hit.
22 × 3EA patch note · stated Nov 3, 2025 · was 23
Head damagePer projectile, head hit.
Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
Limb multiplierA limb hit deals body damage times this ratio.
Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
Projectiles per shotPellets or bullets fired by one trigger pull.
3Liquipedia (CC BY-SA 3.0) · stated Apr 16, 2025

Rate of fire

Fire rateShots per minute at the trigger; inside a burst for burst weapons.
MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
Burst lengthShots in one burst.
Not applicableNo burst mode named for this weapon in the reviewed EA notes.
Burst delayTime from the last shot of a burst to the first of the next.
Not applicableNo burst mode named for this weapon in the reviewed EA notes.
DPSSustained damage per second, body hits, no reloads.
MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
TTK at 200First shot to killing shot on 200 total health and shields, body hits, no reloads.
MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.

Magazine and reloads

Magazine, no attachment
MeasuringNo absolute magazine size published in the reviewed EA notes.
Magazine, white
MeasuringNo absolute magazine size published in the reviewed EA notes.
Magazine, blue
9EA patch note · stated Sep 14, 2026 · was 8
Magazine, purple
MeasuringNo absolute magazine size published in the reviewed EA notes.
Tactical reloadReload with rounds left in the magazine, base attachments.
MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
Empty reloadReload from an empty magazine, base attachments.
MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.

Identity

ReleasedOriginal release of the weapon.
2019-02-04Liquipedia (CC BY-SA 3.0) · stated Apr 16, 2025

Special mechanics

Facts EA stated for this weapon’s special modes. The calculator does not model them.

Energy stockpile
2EA patch note · stated Aug 3, 2026
Breakpoints

Shots to kill, by total health and shields.

With 200 total health and shields it takes 4 body hits, with all 3 pellets landing. Base health and white or blue shield capacity are not stated in the reviewed EA notes, so pick your own total in the calculator. Misses, range falloff and special mechanics are not counted.

Shots to kill for Triple Take by total health and shields
Health + shieldsBody hitsHead hits
1503Not published
1753Not published
2004Not published
2254Not published
2504Not published
Provenance

Where these numbers come from.

Dataset 2026-09-15-marked-midseason, verified Sep 28, 2026. A value is only shown when a dated source states it. Read the methodology.

  1. Official

    Marked Midseason Patch Notes

    Magazine, blue

    Last confirmed .

  2. Official

    Marked Patch Notes

    Ammo type, Energy stockpile

    Last confirmed .

  3. Official

    Amped Patch Notes

    Body damage

    Last confirmed .

  4. Official

    Prodigy Patch Notes

    mechanics

    Last confirmed .

  5. Reference

    Liquipedia: Triple Take

    Released, Projectiles per shot

    Last confirmed .

  6. Official

    Takeover Patch Notes

    Class

    Last confirmed .

Source: Liquipedia (CC BY-SA 3.0) for identity facts marked Reference. Those values stay under that license.

Spray Check · free, no account

Check your spray with the Triple Take.

Upload a clip or paste a Twitch link. Spray Check estimates how far your aim moved up or down from your first shot over rounds 2–6, so your Triple Take sprays get their own card. It reads the gun from your clip’s HUD, and it is an estimate from gameplay video, not game data.