Peacekeeper stats
Peacekeeper. Class: Shotgun. Ammo: shotgun. 11 body damage per pellet, 5-round base magazine. Every value is dated to the EA patch note that stated it; fire rate and reloads are being measured.
- Patch covered
- Marked Midseason
- Effective
- Verified
- Mode
- Battle Royale core
What is known, and what is still being measured.
Each value shows where it came from and when EA stated it. “Measuring” means we are measuring it on the firing range; “Not published” means no source states it and the firing range cannot read it. Neither is ever zero.
Values on this page were stated between and ; the dataset was last verified . Some were last stated more than a year ago and could have changed without a note.
Damage
- Body damagePer projectile (bullet or pellet), body hit.
- 11 × 9EA patch note · stated Nov 3, 2025 · derived · was 12
- Head damagePer projectile, head hit.
- 11EA patch note · stated Aug 4, 2025 · derived
- Limb multiplierA limb hit deals body damage times this ratio.
- Not publishedThe firing range cannot read a single per-hit value for pellet or charge weapons.
- Projectiles per shotPellets or bullets fired by one trigger pull.
- 9EA patch note · stated Aug 5, 2024 · was 11
Rate of fire
- Fire rateShots per minute at the trigger; inside a burst for burst weapons.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
- Burst lengthShots in one burst.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- Burst delayTime from the last shot of a burst to the first of the next.
- Not applicableNo burst mode named for this weapon in the reviewed EA notes.
- DPSSustained damage per second, body hits, no reloads.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
- TTK at 200First shot to killing shot on 200 total health and shields, body hits, no reloads.
- MeasuringEA describes rate of fire only qualitatively ('increased', 'reduced') in the reviewed notes and publishes no rounds-per-minute value. Candidate for ApexLens firing-range measurement.
Magazine and reloads
- Magazine, no attachment
- 5EA patch note · stated Oct 7, 2025 · was 6
- Magazine, white
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, blue
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Magazine, purple
- MeasuringNo absolute magazine size published in the reviewed EA notes.
- Tactical reloadReload with rounds left in the magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
- Empty reloadReload from an empty magazine, base attachments.
- MeasuringNo reload time published in the reviewed EA notes (only qualitative 'improved reload speed'). Candidate for ApexLens firing-range measurement.
Identity
- ReleasedOriginal release of the weapon.
- 2019-02-04Liquipedia (CC BY-SA 3.0) · stated Apr 16, 2025
Special mechanics
Facts EA stated for this weapon’s special modes. The calculator does not model them.
- Full burst damageAll pellets or shots of one burst landing.
- 99EA patch note · stated Nov 3, 2025 · was 108
Notes
- Per-pellet damage is derived from EA's full-burst figure and pellet count; see damageBody provenance.
Shots to kill, by total health and shields.
With 200 total health and shields it takes 3 body hits or 3 to the head, with all 9 pellets landing. Base health and white or blue shield capacity are not stated in the reviewed EA notes, so pick your own total in the calculator. Misses, range falloff and special mechanics are not counted.
| Health + shields | Body hits | Head hits |
|---|---|---|
| 150 | 2 | 2 |
| 175 | 2 | 2 |
| 200 | 3 | 3 |
| 225 | 3 | 3 |
| 250 | 3 | 3 |
Where these numbers come from.
Dataset 2026-09-15-marked-midseason, verified Sep 28, 2026. A value is only shown when a dated source states it. Read the methodology.
- Official
Amped Patch Notes
mechanics, Body damage, Full burst damage
Body damage: derived: full-burst damage 99 divided by 9 pellets (pellet count last stated 2024-08-05; Takeover 12 x 9 = 108 matches the prior full-burst figure)
Last confirmed .
- Official
Latest Apex Legends Update: 2025/10/07
Magazine, no attachment
Last confirmed .
- Official
Showdown Patch Notes
Head damage
Head damage: derived: equal to damageBody, because EA: floor-loot Peacekeeper no longer deals headshot damage
Last confirmed .
- Reference
Liquipedia: Peacekeeper
Ammo type, Released
Last confirmed .
- Official
Takeover Patch Notes
Class
Last confirmed .
- Official
Shockwave Patch Notes
Projectiles per shot
Last confirmed .
Source: Liquipedia (CC BY-SA 3.0) for identity facts marked Reference. Those values stay under that license.
Check your spray with the Peacekeeper.
Upload a clip or paste a Twitch link. Spray Check estimates how far your aim moved up or down from your first shot over rounds 2–6, so your Peacekeeper sprays get their own card. It reads the gun from your clip’s HUD, and it is an estimate from gameplay video, not game data.